The Adventure Begins
You arrive in the bustling township of Bromburg on a cold and rainy night. The locals give you a wide berth; they can sense the wilds and the blood about you. This place is your base of operations, a brief respite from the darkness that awaits.
Your Character
Name:
Hit Points:
Gold:
Current Quest
1. The Old Castle
Your journey begins with a singular purpose: to find Wolfram's treasure. Rumor has it that it lies hidden somewhere within the dangerous, monster-infested ruins of the Old Castle, past the remains of Angstead.
Actions in Bromburg
Before you depart, you may prepare yourself. The town offers several services for an adventurer such as yourself.
Rest & Recover
The Hunter's Inn: For a price, you can rest deeply to restore all lost Hit Points (HP) and cure afflictions like pox or madness.
The Stables: If coin is tight, a night in the hay offers basic recovery, but will not cure more serious conditions.
Trade & Commerce
The town's merchants are always willing to do business. You can buy supplies or sell treasures you find on your quests.
- Tabitha's General Store: For adventuring gear, rations, and tools.
- Mandu the Apothecary: Sells potions, poultices, and other alchemical goods.
- Koric of the Iron Stag Forge: The place to buy and sell weapons and armor.
Gather Information
Talk to the citizens—the guards, the peasants, the travelers. They may have valuable information, rumors, or warnings about the path ahead, potentially granting you modifiers on future rolls.
Game Master's Note
Remember to have your pencil, paper, and dice (d4, 2d6, d8, d12, d20) ready to track your journey, map the dungeons, and resolve conflicts.
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